Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Savage Twister

XRG · Sorcery

Savage Twister deals X damage to each creature.

Similar cards

Color identity:
NameManaTypeText
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Predatory Urge 3GEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Kuldotha Cackler 2RCreature — Phyrexian Hyena Trample Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them. 2/3
Centaur Garden Land {T}: Add {G}. Centaur Garden deals 1 damage to you. Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Vicious Shadows 6REnchantment Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Rancid Earth 1BBSorcery Destroy target land. Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Kayla's Kindling 3RREnchantment When Kayla's Kindling enters the battlefield, it deals 2 damage to any target. At the beginning of your upkeep, draft a card from Kayla's Kindling's spellbook and exile it. Until end of turn, you may cast that card.
Cerebral Vortex 1URInstant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Aether Charge 4REnchantment Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent or planeswalker.
Laughing Jasper Flint 1BRLegendary Creature — Lizard Rogue Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3
Page 279