M:tG card similarity search
2B · Artifact Creature — Necron
Flash Elite Troops — Sautekh Immortal enters the battlefield with a +1/+1 counter on it for each creature that died this turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Fearsome Awakening | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. |
| Sample Collector | 2G | Creature — Troll Detective | Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) 2/3 |
| Weatherseed Treefolk | 2GGG | Creature — Treefolk | Trample When Weatherseed Treefolk dies, return it to its owner's hand. 5/3 |
| Blaster, Morale Booster | Legendary Artifact | Modular 3 {X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery. | |
| Kraum, Violent Cacophony | 2UR | Legendary Creature — Zombie Horror | Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. 2/3 |
| Celestial Ancient | 3WW | Creature — Elemental | Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3 |
| Civic Stalwart | 3W | Creature — Elephant Soldier | When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
| Myojin of Cryptic Dreams | 5UUU | Legendary Creature — Spirit | Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.) 3/3 |
| Rakdos Cackler | B/R | Creature — Devil | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 1/1 |
| Roaring Earth | 1G | Enchantment | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land. |