Card Codex

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17 May 2024: Card library updated.

Sarah's Wings

W · Tribal Instant — Angel

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Similar cards

Color identity:
NameManaTypeText
Plague Mare 1BBCreature — Nightmare Horse Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn. 2/2
Ragnar GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Regenerate target creature. 2/2
Daybreak Combatants 2RCreature — Human Warrior Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Spellscorn Coven 3BCreature — Faerie Warlock Flying When Spellscorn Coven enters the battlefield, each opponent discards a card. 2/3
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
Hate Weaver 1BCreature — Zombie Wizard {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1
Glorious Sunrise 3GGEnchantment At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Storm Spirit 3GWUCreature — Elemental Spirit Flying {T}: Storm Spirit deals 2 damage to target creature. 3/3
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Thundering Ceratok 4GCreature — Rhino Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5
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