Card Codex

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17 May 2024: Card library updated.

Sandswirl Wanderglyph

· Artifact Creature — Golem

Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3

Similar cards

Color identity:
NameManaTypeText
Lulu, Forgetful Hollyphant 2WLegendary Creature — Elephant Angel Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3
Scuttling Doom Engine 6Artifact Creature — Construct Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker. 6/6
Modular Monstrosity 7Artifact Creature — Construct Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. 3/3
Awesome Presence UEnchantment — Aura Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Ensnaring Bridge 3Artifact Creatures with power greater than the number of cards in your hand can't attack.
Blow Your House Down 2RSorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Infiltrate UInstant Target creature can't be blocked this turn.
Trailblazer 2GGInstant Target creature can't be blocked this turn.
Burning Sun's Avatar 3RRRCreature — Dinosaur Avatar When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature. 6/6
Tail Swipe GInstant Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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