Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sandsower

3W · Creature — Spirit

Tap three untapped creatures you control: Tap target creature. 1/3

Similar cards

Color identity:
NameManaTypeText
Taunting Sliver 3UCreature — Sliver Sliver creatures you control have "When this creature enters the battlefield, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3
Obscura Ascendancy WUBEnchantment Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
Greed's Gambit 3BEnchantment When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Mardu Skullhunter 1BCreature — Human Warrior Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card. 2/1
Dreamstone Hedron 6Artifact {T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Flourishing Hunter 4GGCreature — Wolf Spirit When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. 6/6
Thoughtbound Phantasm UCreature — Spirit Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2
Mirror-Style Master 4RRCreature — Human Warrior Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) 3/3
Geist of the Archives 2UCreature — Spirit Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/4
Gilt-Leaf Palace Land As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. {T}: Add {B} or {G}.
Page 250