M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tower of Coireall | 2 | Artifact | {T}: Target creature can't be blocked by Walls this turn. |
| Curse of Obsession | 4R | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand. |
| Regent's Authority | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. |
| Rob the Hoard | 1W | Sorcery — Adventure | Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |
| Lashknife | 1W | Enchantment — Aura | If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike. |
| Root Sliver | 3G | Creature — Sliver | This spell can't be countered. Sliver spells can't be countered. 2/2 |
| Phyrexian Snowcrusher | 6 | Snow Artifact Creature — Phyrexian Juggernaut | Phyrexian Snowcrusher attacks each combat if able. {1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow source.) 6/5 |
| Kenrith's Transformation | 1G | Enchantment — Aura | Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) |
| Statue | 2BG | Instant | Destroy target artifact, creature, or enchantment. |
| Ardenn, Intrepid Archaeologist | 2W | Legendary Creature — Kor Scout | At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2 |