M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Debilitating Injury | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-2. |
| Enfeeblement | BB | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. |
| Mire's Grasp | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-3. |
| Pin to the Earth | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -6/-0. |
| Sensory Deprivation | U | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
| Torment | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
| Weakness | B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-1. |
| Weight of the Underworld | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-2. |
| Jhessian Thief | 2U | Creature — Human Rogue | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. 1/3 |
| Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |