Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanctum of the Sun

· Legendary Land

(Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.

Similar cards

Color identity:
NameManaTypeText
Odric, Blood-Cursed 1RWLegendary Creature — Vampire Soldier When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3
Worship 3WEnchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Karametra's Acolyte 3GCreature — Human Druid {T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/4
River of Tears Land {T}: Add {U}. If you played a land this turn, add {B} instead.
Honor Troll 2GCreature — Troll Druid Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. 2/3
Angel of Vitality 2WCreature — Angel Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2
Ethereal Investigator 3UCreature — Spirit Flying When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying. 2/3
Alloy Golem 6Artifact Creature — Golem As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) 4/4
Brainstealer Dragon 5BBCreature — Dragon Horror Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6
Repeal XUInstant Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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