Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sanctum of the Sun

· Legendary Land

(Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.

Similar cards

Color identity:
NameManaTypeText
Meteor Swarm XRRRSorcery Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Faceless One 5Legendary Enchantment Creature — Background If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.) 3/3
Talon of Pain 4Artifact Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: It deals X damage to any target.
Iceberg XUUEnchantment Iceberg enters the battlefield with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {C}.
Barrin's Unmaking 1UInstant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Metalwork Colossus 11Artifact Creature — Construct This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. 10/10
Elvish Branchbender 2GCreature — Elf Druid {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. 2/2
Viconia, Disciple of Arcana 1UBLegendary Creature — Elf Cleric When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4
Runaway Growth 3GEnchantment — Aura Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
Diabolic Revelation X3BBSorcery Search your library for up to X cards, put those cards into your hand, then shuffle.
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