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17 May 2024: Card library updated.

Sanctum of Stone Fangs

1B · Legendary Enchantment — Shrine

At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Similar cards

Color identity:
NameManaTypeText
Welcome to the Fold 2UUSorcery Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Supply XGWSorcery Create X 1/1 green Saproling creature tokens.
Toxic Deluge 2BSorcery As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Thornbow Archer BCreature — Elf Archer Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. 1/2
Undermine UUBInstant Counter target spell. Its controller loses 3 life.
Meltdown XRSorcery Destroy each artifact with mana value X or less.
Secure the Wastes XWInstant Create X 1/1 white Warrior creature tokens.
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Near-Death Experience 2WWWEnchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Fatal Frenzy 2RInstant Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
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