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17 May 2024: Card library updated.

Sanctum of Fruitful Harvest

2G · Legendary Enchantment — Shrine

At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.

Similar cards

Color identity:
NameManaTypeText
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Junktown Land {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Ignoble Hierarch GCreature — Goblin Shaman Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}. 0/1
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The Ringhart Crest 1GLegendary Artifact As The Ringhart Crest enters the battlefield, choose a creature type. {T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Rogue Class UBEnchantment — Class (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.
Tainted Adversary 1BCreature — Zombie Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3
Soulsurge Elemental 3RCreature — Elemental First strike Soulsurge Elemental's power is equal to the number of creatures you control. */1
Gavony Township Land {T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Cauldron Haze 1W/BInstant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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