Card Codex

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17 May 2024: Card library updated.

Sanctified Charge

4W · Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Similar cards

Color identity:
NameManaTypeText
Rising of the Day 2REnchantment Creatures you control have haste. Legendary creatures you control get +1/+0.
Revelation of Power 1WInstant Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Shade's Breath 1BInstant Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
Hero of the Games 2RCreature — Human Soldier Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn. 3/2
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Raging Redcap 2RCreature — Goblin Knight Double strike 1/2
Carrion Ants 2BBCreature — Insect {1}: Carrion Ants gets +1/+1 until end of turn. 0/1
Sunblade Elf GCreature — Elf Warrior Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Illusionary Wall 4UCreature — Illusion Wall Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 7/4
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