Card Codex

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17 May 2024: Card library updated.

Sanctified Charge

4W · Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Similar cards

Color identity:
NameManaTypeText
Benalish Veteran 2WCreature — Human Soldier Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. 2/2
Steadfast Cathar 1WCreature — Human Soldier Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. 2/1
Wei Ambush Force 1BCreature — Human Soldier Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Crossroads Consecrator GCreature — Human Cleric {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2
Maze Sentinel 5WCreature — Elemental Vigilance Multicolored creatures you control have vigilance. 3/6
Coral Helm 3Artifact {3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Flameblade Adept RCreature — Jackal Warrior Menace Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn. 1/2
Greatbow Doyen 4GCreature — Elf Archer Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Resuscitate 1GInstant Until end of turn, creatures you control gain "{1}: Regenerate this creature."
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