Card Codex

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17 May 2024: Card library updated.

Samut, Vizier of Naktamun

1RG · Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Infinite Reflection 5UEnchantment — Aura Enchant creature When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature. Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Depose 1W/UInstant Tap target creature. Draw a card.
Pressure Point 1WInstant Tap target creature. Draw a card.
Skitter of Lizards RCreature — Lizard Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Infectious Bite 1GInstant Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Tyranid Prime 1GUCreature — Tyranid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4
Cao Ren, Wei Commander 2BBLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. 3/3
Relic Sloth 3RWCreature — Sloth Beast Vigilance Menace (This creature can't be blocked except by two or more creatures.) 4/4
Goblin Psychopath 3RCreature — Goblin Mutant Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
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