Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Samut, Vizier of Naktamun

1RG · Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Shoulder to Shoulder 2WSorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Draw a card.
Arcbond 2RInstant Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Last Night Together 3RGSorcery Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.
Viridian Revel 1GGEnchantment Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Glint-Horn Buccaneer 1RRCreature — Minotaur Pirate Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking. 2/4
Drannith Stinger 1RCreature — Human Wizard Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2
Flesh Reaver 1BCreature — Phyrexian Horror Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. 4/4
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Zhalfirin Lancer 2WCreature — Human Knight Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn. 3/3
Irencrag Pyromancer 2RCreature — Human Wizard Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4
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