Card Codex

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17 May 2024: Card library updated.

Samut, Vizier of Naktamun

1RG · Legendary Creature — Human Warrior Cleric

First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Rainbow Knights WWSummon Knights When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1
Urabrask the Hidden 3RRLegendary Creature — Phyrexian Praetor Creatures you control have haste. Creatures your opponents control enter the battlefield tapped. 4/4
Grand Warlord Radha 2RGLegendary Creature — Elf Warrior Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
Sarevok, Ferocious Usurper 3BRLegendary Creature — Human Knight Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Goldhound RArtifact Creature — Treasure Dog First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice Goldhound: Add one mana of any color. 1/1
Sentinel of the Nameless City 2GCreature — Merfolk Warrior Scout Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 3/4
Ribskiff 4Artifact — Vehicle Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Nantuko Shaman 2GCreature — Insect Shaman When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/2
Urza's Science Fair Project 6Artifact Creature — Construct {2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn. 4/4
Hope of Ghirapur 1Legendary Artifact Creature — Thopter Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. 1/1
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