Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Samite Pilgrim

1W · Creature — Human Cleric

Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. 1/1

Similar cards

Color identity:
NameManaTypeText
Molten Firebird 4RCreature — Phoenix Flying When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{R}: Exile Molten Firebird. 2/2
A-Nahiri, Heir of the Ancients 2RWLegendary Planeswalker — Nahiri [+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior card and/or an Equipment card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Warriors and Equipment you control. Loyalty 4
Wight 1BCreature — Zombie Soldier Wight enters the battlefield tapped. Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card. 3/2
Volatile Rig 4Artifact Creature — Construct Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. 4/4
Planeswalker's Scorn 2BEnchantment {3}{B}: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Teleportal URSorcery Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Codespell Cleric WCreature — Human Cleric Vigilance When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature. 1/1
Sidar Jabari 3WLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls. 2/2
Covert Operative 4UCreature — Human Wizard Covert Operative can't be blocked. 3/2
Contested Cliffs Land {T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
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