M:tG card similarity search
W · Creature — Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Graceful Adept | 2U | Creature — Human Wizard | You have no maximum hand size. 1/3 |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |
Viashino Sandswimmer | 2RR | Creature — Viashino | {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. 3/2 |
Sunscape Master | 2WW | Creature — Human Wizard | {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2 |
Synod Artificer | 2U | Creature — Vedalken Artificer | {X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts. 1/2 |
Sword of Light and Shadow | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2} |
Squirming Emergence | 1BG | Sorcery | Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. |
Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
Darting Merfolk | 1U | Creature — Merfolk | {U}: Return Darting Merfolk to its owner's hand. 1/1 |