Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Saltwater Stalwart

3U · Creature — Merfolk Warrior

Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4

Similar cards

Color identity:
NameManaTypeText
Hammers of Moradin 2WCreature — Dwarf Cleric Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3
Plague Spitter 2BCreature — Phyrexian Horror At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player. 2/2
Lightning Dart 1RInstant Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Vigilante Justice 3REnchantment Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Combo Attack 2GSorcery Two target creatures your team controls each deal damage equal to their power to target creature.
Harsh Mentor 1RCreature — Human Cleric Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player. 2/2
Land's Edge 1RRWorld Enchantment Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
Leyline Phantom 4UCreature — Illusion When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) 5/5
Crypt Rats 2BCreature — Rat {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1
Arm-Mounted Anchor 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Page 253