M:tG card similarity search
G · Creature — Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Magus of the Jar | 3UU | Creature — Human Wizard | {T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. 3/3 |
Kethek, Crucible Goliath | 2BR | Legendary Creature — Phyrexian Beast | At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order. 4/4 |
Stunted Growth | 3GG | Sorcery | Target player chooses three cards from their hand and puts them on top of their library in any order. |
Command Beacon | Land | {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. | |
Laquatus's Creativity | 4U | Sorcery | Target player draws cards equal to the number of cards in their hand, then discards that many cards. |
Splendid Reclamation | 3G | Sorcery | Return all land cards from your graveyard to the battlefield tapped. |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Monument to Perfection | 2 | Artifact | {3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control. |
Sylvan Ranger | 1G | Creature — Elf Scout Ranger | When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 1/1 |
Oran-Rief Hydra | 4GG | Creature — Hydra | Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. 5/5 |