Card Codex

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17 May 2024: Card library updated.

Sakiko, Mother of Summer

4GG · Legendary Creature — Snake Shaman

Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3

Similar cards

Color identity:
NameManaTypeText
Seraph 6WCreature — Angel Flying Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph. 4/4
Rosheen Meanderer 3R/GLegendary Creature — Giant Shaman {T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}. 4/4
Tournament Grounds Land {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
Hedron Crawler 2Artifact Creature — Construct {T}: Add {C}. ({C} represents colorless mana.) 0/1
Manakin 2Artifact Creature — Construct {T}: Add {C}. 1/1
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Ill-Tempered Loner 2RRCreature — Human Werewolf Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target. {1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Dingus Staff 4Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Bloodhill Bastion Plane — Equilor Whenever a creature enters the battlefield, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Skullknocker Ogre 3RCreature — Ogre Whenever Skullknocker Ogre deals damage to an opponent, that player discards a card at random. If the player does, they draw a card. 4/3
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