M:tG card similarity search
3U · Legendary Creature — Human Rogue
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.) 3/1
Name | Mana | Type | Text |
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Solemn Doomguide | 3BB | Creature — Tiefling Cleric | Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
Myr Custodian | 3 | Artifact Creature — Myr | When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3 |
Cloudreach Cavalry | 1W | Creature — Human Soldier | As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. 1/1 |
Akoum Refuge | Land | Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}. | |
Bloodfell Caves | Land | Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}. | |
Blossoming Sands | Land | Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. | |
Dismal Backwater | Land | Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}. | |
Graypelt Refuge | Land | Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}. | |
Jungle Hollow | Land | Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}. | |
Jwar Isle Refuge | Land | Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B}. |