M:tG card similarity search
2UU · Creature — Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. 0/0
| Name | Mana | Type | Text |
|---|---|---|---|
| Shimmerdrift Vale | Snow Land | Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
| Uncharted Haven | Land | Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color. | |
| Totem-Guide Hartebeest | 4W | Creature — Antelope | When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle. 2/5 |
| Mentor of the Meek | 2W | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. 2/2 |
| Myconid Spore Tender | 3G | Creature — Fungus | Infesting Spores — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment. 4/1 |
| Alpine Moon | R | Enchantment | As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain "{T}: Add one mana of any color." |
| Ingenious Prodigy | XU | Creature — Human Wizard | Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1 |
| Loam Larva | 1G | Creature — Insect | When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. 1/3 |
| Wildborn Preserver | 1G | Creature — Elf Archer | Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2 |
| Merfolk Traders | 1U | Creature — Merfolk | When Merfolk Traders enters the battlefield, draw a card, then discard a card. 1/2 |