Card Codex

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17 May 2024: Card library updated.

Saiba Cryptomancer

1U · Creature — Moonfolk Ninja

Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1

Similar cards

Color identity:
NameManaTypeText
Reckless Spite 1BBInstant Destroy two target nonblack creatures. You lose 5 life.
Wicked Pact 1BBSorcery Destroy two target nonblack creatures. You lose 5 life.
Smoldering Tar 2BREnchantment At the beginning of your upkeep, target player loses 1 life. Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
Hooded Blightfang 2BCreature — Snake Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. 1/4
Jubilant Mascot 2WCreature — Homunculus At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 1/1
Blistergrub 2BCreature — Phyrexian Horror Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life. 2/2
Blessing of Leeches 2BEnchantment — Aura Flash Enchant creature At the beginning of your upkeep, you lose 1 life. {0}: Regenerate enchanted creature.
Sorin, Imperious Bloodlord 2BLegendary Planeswalker — Sorin [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield. Loyalty 4
Chittering Doom 3GEnchantment Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Streetwise Negotiator 1GCreature — Cat Citizen Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature assigns combat damage equal to its toughness rather than its power. 0/2
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