Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sage of Lat-Nam

1U · Creature — Human Artificer

{T}, Sacrifice an artifact: Draw a card. 1/2

Similar cards

Color identity:
NameManaTypeText
Dread Whispers 1BSorcery — Adventure You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
Keeper of the Mind UUCreature — Human Wizard {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. 1/2
Lich-Knights' Conquest 4BSorcery Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Rootgrapple 4GTribal Instant — Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Wizard's Rockets 1Artifact Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Chromatic Star 1Artifact {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Voracious Greatshark 3UUCreature — Shark Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. 5/4
Psychotic Fury 1RInstant Target multicolored creature gains double strike until end of turn. Draw a card.
Scarwood Bandits 2GGCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield. 2/2
Ezrim, Agency Chief 1WWUULegendary Creature — Archon Detective Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5
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