Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Safe Passage

2W · Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Similar cards

Color identity:
NameManaTypeText
Contested War Zone Land Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.
Clear Shot 2GInstant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Vohar, Vodalian Desecrator UBLegendary Creature — Phyrexian Merfolk Wizard {T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery. 1/2
Full Steam Ahead 3GGSorcery Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Sun Droplet 2Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Join Shields 3GWInstant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Plague Nurse 3GCreature — Phyrexian Cleric Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) 3/4
Adventurers' Guildhouse Land Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Page 138