Card Codex

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17 May 2024: Card library updated.

Safe Passage

2W · Instant

Prevent all damage that would be dealt to you and creatures you control this turn.

Similar cards

Color identity:
NameManaTypeText
A-Bruenor Battlehammer 2RWLegendary Creature — Dwarf Warrior Each creature you control gets +2/+0 for each Equipment attached to it. {0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn. 5/4
Lava Coil 1RSorcery Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Magma Spray RInstant Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Puncturing Blow 2RRSorcery Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Reduce to Ashes 4RSorcery Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Scorchmark 1RInstant Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Forethought Amulet 5Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Primal Rage 1GEnchantment Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Seafarer's Quay Land Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Concealed Weapon 1RArtifact — Equipment Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R}
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