M:tG card similarity search
2W · Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Living Death | 3BB | Sorcery | Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
| D'Avenant Healer | 1WW | Creature — Human Cleric Archer | {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn. 1/2 |
| Nosy Goblin | 2R | Creature — Goblin | {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. 2/1 |
| Tyrant Guard | X2G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3 |
| Blessed Hippogriff | 3W | Creature — Hippogriff | Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn. 2/3 |
| Collateral Damage | R | Instant | As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target. |
| Reckless Abandon | R | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target. |
| Trusted Pegasus | 2W | Creature — Pegasus | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn. 2/2 |
| Fill with Fright | 3B | Sorcery | Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
| Cryptic Caves | Land | {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands. |