Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sacrifice Play

2W · Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Similar cards

Color identity:
NameManaTypeText
Duelist's Heritage 2WEnchantment Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Lost in Thought 1UEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
Shielded Aether Thief 1UCreature — Vedalken Rogue Flash (You may cast this spell any time you could cast an instant.) Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). {T}, Pay {E}{E}{E}: Draw a card. 0/4
Smogsteed Rider 2BBCreature — Human Wizard Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) 2/2
Deathcoil Wurm 6GGCreature — Wurm You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. 7/6
Infectious Horror 3BCreature — Zombie Horror Whenever Infectious Horror attacks, each opponent loses 2 life. 2/2
Bonded Construct 1Artifact Creature — Construct Bonded Construct can't attack alone. 2/1
Frenzied Trapbreaker Creature — Werewolf {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Torment of Scarabs 3BEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player loses 3 life unless they sacrifice a nonland permanent or discard a card.
Suppressor Skyguard 2WUCreature — Human Knight Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. 2/4
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