Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sacred Knight

3W · Creature — Human Knight

Sacred Knight can't be blocked by black and/or red creatures. 3/2

Similar cards

Color identity:
NameManaTypeText
Marshal of Zhalfir WUCreature — Human Knight Other Knights you control get +1/+1. {W}{U}, {T}: Tap another target creature. 2/2
Nightshade Assassin 2BBCreature — Human Assassin First strike When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/1
Mass Appeal 2USorcery Draw a card for each Human you control.
Necromaster Dragon 3UBCreature — Dragon Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards. 4/4
Zhalfirin Commander 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. 2/2
Goblin Spymaster 2RCreature — Goblin Rogue First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." 2/1
Youthful Scholar 3UCreature — Human Wizard When Youthful Scholar dies, draw two cards. 2/2
Dega Sanctuary 2WEnchantment At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Jirina, Dauntless General WBLegendary Creature — Human Soldier When Jirina, Dauntless General enters the battlefield, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn. 2/2
Solfatara 2RInstant Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
Page 322