M:tG card similarity search
3W · Creature — Human Knight
Sacred Knight can't be blocked by black and/or red creatures. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Stormbound Geist | 1UU | Creature — Spirit | Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/2 |
| Hamlet Vanguard | 2G | Creature — Human Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. 1/1 |
| Boggart Mob | 3B | Creature — Goblin Warrior | Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin Rogue creature token. 5/5 |
| Dire Fleet Interloper | 3B | Creature — Human Pirate | Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
| Celestine Cave Witch | 3B | Creature — Human Warlock | When Celestine Cave Witch enters the battlefield, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.") 2/3 |
| Trestle Troll | 1BG | Creature — Troll | Defender Reach (This creature can block creatures with flying.) {1}{B}{G}: Regenerate Trestle Troll. 1/4 |
| No Way Out | 2B | Sorcery | Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
| Five Kids in a Trenchcoat | 2W | Creature — Human Citizen | Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5 |
| Warren Weirding | 1B | Tribal Sorcery — Goblin | Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn. |
| Sarcomancy | B | Enchantment | When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. |