M:tG card similarity search
4 · Artifact Creature — Sheep
When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Patrician's Scorn | 3W | Instant | If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments. |
| Ankh of Mishra | 2 | Artifact | Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. |
| Daru Cavalier | 3W | Creature — Human Soldier | First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle. 2/2 |
| Elrond, Lord of Rivendell | 2U | Legendary Creature — Elf Noble | Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you. 3/2 |
| Kazuul Warlord | 4R | Creature — Minotaur Warrior Ally | Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3 |
| Malakir Bloodwitch | 3BB | Creature — Vampire Shaman | Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 |
| Tolsimir, Midnight's Light | 2GWW | Legendary Creature — Elf Scout | Lifelink When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able. 3/2 |
| Convincing Mirage | 1U | Enchantment — Aura | Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
| Phantasmal Terrain | UU | Enchantment — Aura | Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
| Circle of Protection: Art | 1W | Enchantment | As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand. |