Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rushblade Commander

BR · Creature — Azra Warrior

Warriors your team controls have haste. 2/2

Similar cards

Color identity:
NameManaTypeText
Odric, Blood-Cursed 1RWLegendary Creature — Vampire Soldier When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3
Jade Avenger 1GCreature — Frog Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 2/2
Everglove Courier 2GCreature — Elf You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. 2/1
Kogla and Yidaro 2RRGGLegendary Creature — Ape Dinosaur Turtle When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card. 7/7
Wall of Resurgence 2WCreature — Wall Defender When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 0/6
Magnivore 2RRCreature — Lhurgoyf Haste (This creature can attack and {T} as soon as it comes under your control.) Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. */*
Sworn to the Legion 4WWEnchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.
Taunting Arbormage 2GCreature — Elf Wizard Kicker {3} (You may pay an additional {3} as you cast this spell.) When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. 2/3
Riptide Island Plane — Dominaria When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Bloodghast BBCreature — Vampire Spirit Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1
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