Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rush of Knowledge

4U · Sorcery

Draw cards equal to the highest mana value among permanents you control.

Similar cards

Color identity:
NameManaTypeText
Caldaia Guardian 3GCreature — Human Soldier Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens. Blitz {2}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/3
Filigree Fracture 2GInstant Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Mental Note UInstant Mill two cards. Draw a card.
Earthshaker Dreadmaw 4GGCreature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6
Refocus 1UInstant Untap target creature. Draw a card.
Tyvar, Jubilant Brawler 1BGLegendary Planeswalker — Tyvar You may activate abilities of creatures you control as though those creatures had haste. [+1]: Untap up to one target creature. [−2]: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield. Loyalty 3
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Elvish Visionary 1GCreature — Elf Shaman When Elvish Visionary enters the battlefield, draw a card. 1/1
Shaman of Spring 3GCreature — Elf Shaman When Shaman of Spring enters the battlefield, draw a card. 2/2
Grothama, All-Devouring 3GGLegendary Creature — Wurm Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled. 10/8
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