Card Codex

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17 May 2024: Card library updated.

Rush of Ice

U · Sorcery

Tap target creature. It doesn't untap during its controller's next untap step. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Similar cards

Color identity:
NameManaTypeText
Creosote Heath Land — Desert Creosote Heath enters the battlefield tapped. When Creosote Heath enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {W}.
Eroded Canyon Land — Desert Eroded Canyon enters the battlefield tapped. When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
Festering Gulch Land — Desert Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {G}.
Forlorn Flats Land — Desert Forlorn Flats enters the battlefield tapped. When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {B}.
Jagged Barrens Land — Desert Jagged Barrens enters the battlefield tapped. When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent. {T}: Add {B} or {R}.
Lonely Arroyo Land — Desert Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Lush Oasis Land — Desert Lush Oasis enters the battlefield tapped. When Lush Oasis enters the battlefield, it deals 1 damage to target opponent. {T}: Add {G} or {U}.
Soured Springs Land — Desert Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {B}.
Rushed Rebirth BGInstant Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Dawn of a New Age 1WEnchantment Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.
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