M:tG card similarity search
3G · Creature — Human Peasant
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. 1/1
| Name | Mana | Type | Text | 
|---|---|---|---|
| Child of the Pack | 2RG | Creature — Human Werewolf | {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 | 
| Infestation Expert | 4G | Creature — Human Werewolf | Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4 | 
| Jade Mage | 1G | Creature — Human Shaman | {2}{G}: Create a 1/1 green Saproling creature token. 2/1 | 
| Vitu-Ghazi Guildmage | GW | Creature — Dryad Shaman | {4}{G}{W}: Create a 3/3 green Centaur creature token. {2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.) 2/2 | 
| Howling Giant | 5GG | Creature — Giant Druid | Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. 5/5 | 
| Battery | 3G | Sorcery | Create a 3/3 green Elephant creature token. | 
| Coursers' Accord | 4GW | Sorcery | Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) | 
| Call of the Conclave | GW | Sorcery | Create a 3/3 green Centaur creature token. | 
| Centaur Glade | 3GG | Enchantment | {2}{G}{G}: Create a 3/3 green Centaur creature token. | 
| Mouth | 2G | Sorcery | Create a 3/3 green Hippo creature token. |