Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Runes of the Deus

4R/G · Enchantment — Aura

Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.

Similar cards

Color identity:
NameManaTypeText
Quilled Wolf 1GCreature — Wolf {5}{G}: Quilled Wolf gets +4/+4 until end of turn. 2/2
Salvage Slasher 1BArtifact Creature — Human Rogue Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1
Tide Drifter 1UCreature — Eldrazi Drone Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5
Virulent Swipe BInstant Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Salivating Gremlins 2RCreature — Gremlin Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3
Rakdos Trumpeter 1BCreature — Human Shaman Menace (This creature can't be blocked except by two or more creatures.) {3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn. 1/3
Ultramarines Honour Guard 3WCreature — Astartes Warrior Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2
Locthwain Gargoyle 1Artifact Creature — Gargoyle {4}: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn. 0/3
Icehide Troll 2GSnow Creature — Troll Warrior {S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.) 2/3
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Page 210