M:tG card similarity search
5R · Creature — Elemental
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Pygmy Pyrosaur | 1R | Creature — Lizard | Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. 1/1 |
| Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
| Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
| Audience with Trostani | 2G | Sorcery | Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control. |
| Hordewing Skaab | 4U | Creature — Zombie Horror | Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards. 3/3 |
| Protean Hydra | XG | Creature — Hydra | Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. 0/0 |
| Deeproot Elite | 1G | Creature — Merfolk Warrior | Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. 1/1 |
| Sea Serpent | 5U | Creature — Serpent | Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5 |
| Callaphe, Beloved of the Sea | 1UU | Legendary Enchantment Creature — Demigod | Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast." */3 |
| Rampaging Spiketail | 4BB | Creature — Dinosaur | When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) 5/6 |