Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ruin-Lurker Bat

W · Creature — Bat

Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.) 1/1

Similar cards

Color identity:
NameManaTypeText
Sigil of Myrkul 2BEnchantment At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
Majestic Myriarch 4GCreature — Chimera Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */*
Cabaretti Confluence 3RGWSorcery Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Eternal Skylord 4UCreature — Zombie Wizard When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3
Chaosphere 2RWorld Enchantment Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
Dissolve 1UUInstant Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Memory Drain 2UUInstant Counter target spell. Scry 2.
Inti, Seneschal of the Sun 1RLegendary Creature — Human Knight Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step. 2/2
Drown in Sorrow 1BBSorcery All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Arcbound Whelp 3RArtifact Creature — Dragon Flying {R}: Arcbound Whelp gets +1/+0 until end of turn. Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0
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