M:tG card similarity search
1RG · Creature — Viashino Warrior
Rubblebelt Runner can't be blocked by creature tokens. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Desecrated Tomb | 3 | Artifact | Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying. |
| Cogworker's Puzzleknot | 2 | Artifact | When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. |
| Hopeful Vigil | 1W | Enchantment | When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil. |
| Vessel of Ephemera | 1W | Enchantment | {2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying. |
| Trickbind | 1U | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.) |
| Seed the Land | 2GG | Enchantment | Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token. |
| Spore Swarm | 3G | Instant | Create three 1/1 green Saproling creature tokens. |
| Grismold, the Dreadsower | 1BG | Legendary Creature — Troll Shaman | Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. 3/3 |
| Hag of Death's Legion | 2B | Creature — Hag Warlock | At the beginning of your upkeep, create a 1/1 black Skeleton creature token. 2/2 |
| Drey Keeper | 3BG | Creature — Elf Druid | When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2 |