Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rubblebelt Runner

1RG · Creature — Viashino Warrior

Rubblebelt Runner can't be blocked by creature tokens. 3/3

Similar cards

Color identity:
NameManaTypeText
Desecrated Tomb 3Artifact Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Cogworker's Puzzleknot 2Artifact When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
Hopeful Vigil 1WEnchantment When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance. When Hopeful Vigil is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice Hopeful Vigil.
Vessel of Ephemera 1WEnchantment {2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Trickbind 1UInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Seed the Land 2GGEnchantment Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
Spore Swarm 3GInstant Create three 1/1 green Saproling creature tokens.
Grismold, the Dreadsower 1BGLegendary Creature — Troll Shaman Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. 3/3
Hag of Death's Legion 2BCreature — Hag Warlock At the beginning of your upkeep, create a 1/1 black Skeleton creature token. 2/2
Drey Keeper 3BGCreature — Elf Druid When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn. 2/2
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