M:tG card similarity search
3WW · Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Grisly Spectacle | 2BB | Instant | Destroy target nonartifact creature. Its controller mills cards equal to that creature's power. |
| Blind Zealot | 1BB | Creature — Phyrexian Human Cleric | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. 2/2 |
| Yavimaya Steelcrusher | 1R | Creature — Ape Warrior | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice Yavimaya Steelcrusher: Destroy target artifact. 2/2 |
| Hipparion | 1W | Creature — Horse | Hipparion can't block creatures with power 3 or greater unless you pay {1}. 1/3 |
| Yellow Scarves Troops | 1R | Creature — Human Soldier | Yellow Scarves Troops can't block. 2/2 |
| Young Wei Recruits | 1B | Creature — Human Soldier | Young Wei Recruits can't block. 2/2 |
| Aura Fracture | 2W | Enchantment | Sacrifice a land: Destroy target enchantment. |
| Strip Mine | Land | {T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land. | |
| Escape Tunnel | Land | {T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn. | |
| Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |