M:tG card similarity search
3RR · Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Sisters of the Flame | 1RR | Creature — Human Shaman | {T}: Add {R}. 2/2 |
| Sunastian Falconer | 3RG | Legendary Creature — Human Shaman | {T}: Add {C}{C}. 4/4 |
| Shadowheart, Cleric of Order | 1WB | Legendary Creature — Human Elf Cleric | Deathtouch At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player. Whenever you lose life during your turn, create a 2/2 white Knight creature token. 4/4 |
| Merseine | 2UU | Enchantment — Aura | Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
| Steamclaw | 2 | Artifact | {3}, {T}: Exile target card from a graveyard. {1}, Sacrifice Steamclaw: Exile target card from a graveyard. |
| Harsh Scrutiny | B | Sorcery | Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1. |
| Demon's Due | 3B | Instant | Scry 2, then draw two cards. You lose 2 life. |
| Read the Bones | 2B | Sorcery | Scry 2, then draw two cards. You lose 2 life. |
| Atrocious Experiment | 2B | Sorcery | Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
| Walking Sponge | 1U | Creature — Sponge | {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1 |