M:tG card similarity search
3RR · Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Glimpse the Future | 2U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Ransack the Lab | 1B | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Strategic Planning | 1U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Salvaged Manaworker | 2 | Artifact Creature — Construct | {1}: Add one mana of any color. Activate only once each turn. 1/3 |
| The Scarab God | 3UB | Legendary Creature — God | At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step. 5/5 |
| Reforge the Soul | 3RR | Sorcery | Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
| Reaper of the Wilds | 2BG | Creature — Gorgon | Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5 |
| Cruel Entertainment | 6B | Sorcery | Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. |
| Homing Sliver | 2R | Creature — Sliver | Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.) 2/2 |
| Demogorgon's Clutches | 2B | Sorcery | Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) |