M:tG card similarity search
2BG · Creature — Plant Skeleton
Rot Farm Skeleton can't block. {2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery. 4/1
Name | Mana | Type | Text |
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Mardu Blazebringer | 2R | Creature — Ogre Warrior | When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. 4/4 |
Emrakul, the Aeons Torn | 15 | Legendary Creature — Eldrazi | This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 15/15 |
Stonebound Mentor | 1RW | Creature — Spirit Advisor | Whenever one or more cards leave your graveyard, scry 1. 3/3 |
Bazaar of Wonders | 3UU | World Enchantment | When Bazaar of Wonders enters the battlefield, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield. |
Azimaet Drake | 2U | Creature — Drake | Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn. 1/3 |
Drake Hatchling | 2U | Creature — Drake | Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3 |
Fire Drake | 1RR | Creature — Drake | Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. 1/2 |
Spitting Drake | 3R | Creature — Drake | Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn. 2/2 |
Sonic Screwdriver | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn. |
Corpse Dance | 2B | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |