Card Codex

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17 May 2024: Card library updated.

Rosemane Centaur

3GW · Creature — Centaur Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/4

Similar cards

Color identity:
NameManaTypeText
Yellow Scarves Troops 1RCreature — Human Soldier Yellow Scarves Troops can't block. 2/2
Young Wei Recruits 1BCreature — Human Soldier Young Wei Recruits can't block. 2/2
Beregond of the Guard 3WLegendary Creature — Human Soldier Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Rhox Pikemaster 2WWCreature — Rhino Soldier First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3
Warden 3WUSorcery Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Call the Coppercoats 2WInstant Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Hand of Cruelty BBCreature — Human Samurai Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Village Survivors 4GCreature — Human Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance. 4/5
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