M:tG card similarity search
1G · Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Regrowth | 1G | Sorcery | Return target card from your graveyard to your hand. |
| Teachings of the Archaics | 2U | Sorcery — Lesson | If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you. |
| Dryad's Revival | 2G | Sorcery | Return target card from your graveyard to your hand. Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Necromancer's Assistant | 2B | Creature — Zombie | When Necromancer's Assistant enters the battlefield, mill three cards. 3/1 |
| Revive | 1G | Sorcery | Return target green card from your graveyard to your hand. |
| Harvest Wurm | 1G | Creature — Wurm | When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. 3/2 |
| Dirty | 2G | Sorcery | Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.) |
| Overwhelming Instinct | 2G | Enchantment | Whenever you attack with three or more creatures, draw a card. |
| Trade Routes | 1U | Enchantment | {1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. |
| Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |