M:tG card similarity search
1UR · Legendary Creature — Orc Shaman
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy. 1/4
Name | Mana | Type | Text |
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Scrivener | 4U | Creature — Human Wizard | When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. 2/2 |
Ojer Pakpatiq, Deepest Epoch | 2UU | Legendary Creature — God | Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it. 4/3 |
Rionya, Fire Dancer | 3RR | Legendary Creature — Human Wizard | At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 |
Hypersonic Dragon | 3UR | Creature — Dragon | Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) 4/4 |
Rescind | 1UU | Instant | Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.) |
Angler Drake | 4UU | Creature — Drake | Flying When Angler Drake enters the battlefield, you may return target creature to its owner's hand. 4/4 |
Surging Aether | 3U | Instant | Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand. |
Whitemane Lion | 1W | Creature — Cat | Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. 2/2 |
Aberrant Mind Sorcerer | 4U | Creature — Human Elf Shaman | Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1—9 | You may put that card on top of your library. 10—20 | Return that card to your hand. 3/4 |
Sakashima the Impostor | 2UU | Legendary Creature — Human Rogue | You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step." 3/1 |