M:tG card similarity search
5U · Snow Creature — Serpent
Ronom Serpent can't attack unless defending player controls a snow land. When you control no snow lands, sacrifice Ronom Serpent. 5/6
Name | Mana | Type | Text |
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Radha, Coalition Warlord | 2RG | Legendary Creature — Elf Warrior | Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control. 3/3 |
Earthlore | G | Enchantment — Aura | Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped. |
Nissa, Vital Force | 3GG | Legendary Planeswalker — Nissa | [+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." Loyalty 5 |
Kami of the Tended Garden | 3G | Creature — Spirit | At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 4/4 |
Taunting Kobold | R | Creature — Kobold | Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 0/1 |
Kardur, Doomscourge | 2BR | Legendary Creature — Demon Berserker | When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. 4/3 |
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Cold Snap | 2W | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control. |
Harvester Troll | 3G | Creature — Troll | When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. 2/3 |
Drekavac | 1B | Creature — Beast | When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. 3/3 |