Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rolling Spoil

2GG · Sorcery

Destroy target land. If {B} was spent to cast this spell, all creatures get -1/-1 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Noise Marine 4RCreature — Astartes Warrior Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. 3/2
Bane's Contingency 1UUInstant Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Kangee, Sky Warden 3WULegendary Creature — Bird Wizard Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn. 3/3
Molten Blast 2RInstant Choose one — • Molten Blast deals 2 damage to target creature or planeswalker. • Destroy target artifact.
Ready to Rumble 4RSorcery Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
Marauding Raptor 1RCreature — Dinosaur Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. 2/3
Biting Tether 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Restless Reef Land Restless Reef enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}: Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land. Whenever Restless Reef attacks, target player mills four cards.
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Spirit Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Page 576