Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Role Reversal

UUR · Sorcery

Exchange control of two target permanents that share a permanent type.

Similar cards

Color identity:
NameManaTypeText
Twisted Embrace 2BBEnchantment — Aura Enchant artifact or creature you control When Twisted Embrace enters the battlefield, destroy target creature or planeswalker an opponent controls. As long as enchanted permanent is a creature, it gets +1/+1.
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Angelic Harold 1WULegendary Creature — Angel Performer Flying When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1. 2/2
All Will Be One 3RREnchantment Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Modify Memory 4USorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Call for Unity 3WWEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
Down 3BSorcery Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
Volatile Claws 2RInstant Until end of turn, creatures you control get +2/+0 and gain all creature types.
Embargo 3UEnchantment Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.
Fall of Gil-galad 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
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